Guillaume Chereau

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Nevermind :P ![image](https://user-images.githubusercontent.com/107679/54126499-a8adbf00-4442-11e9-8fde-a68f2ab1e36d.png)

Yes I think I will try to generate the best palette during export, the same way I do for the magica voxel export.

I an not sure either. I guess slab6 uses different format for editing and export. The KVX format seems to be to be optimized for fast rendering (it's actually pretty...

OK I wrote a first draft of export. It's probably quite buggy, and the axis are inverted, but I could export the cup model as KVX and reopen it with...

Yeah the usual problem, that occurs because I mostly work on linux and don't update the osx build each time. Should be fixed now. Let me know if you can...

I couldn't figure out how to make GZDoom work with voxel support. Anyway, I fixed a few bugs in the KVX import/export. It seems to work at least with the...

OK. Does it mean that Duke3D ignore the KVX file palette and always use its own palette? If that is the case what I could do is ask before export...

I see. I can probably add support for other palette formats, maybe even the .dat used by build engine to make it easier.

Quick question: do you have some .dat palettes I can use to test it?

Hello, Can you tell me what version of Windows you are using ? On Thu, Aug 22, 2019 at 10:43 AM EnderDude124 wrote: > Howdy. I tried installing Goxel to...