Guillaume Blanc
Guillaume Blanc
Hi, thanks for submitting the PR! I see the swap indeed. I tried the change and I can see on the [additive sample](http://guillaumeblanc.github.io/ozz-animation/samples/additive/) that the resulting blend is not looking...
Hi, I can't point out something that explains the Tpose, but I can share a few points: - I don't see where/if you multiply _joint_ by _inverse bind pose_ matrices....
gltf2ozz doesn't support meshes. It could, but it's not implemented. Seems you're going to need to find strategies to debug indeed. Looking at your video, it looks like the mesh...
Hi, do you mean Biovision bvh files? I though fbx sdk was supporting it, but I can't find it in the doc anymore. Have you tried importing a bvh file...
Hi, ozz will support it if fbx sdk supports it. You can try to call fbx2ozz with your bvh file and see if it works. Don't hesitate to provide your...
Hi, ozz is not scaling up or down. fbx2ozz is responsible of converting from input file coordinate system/unit to ozz, relying on fbxsdk API to query input file coordinate system....
Hi, thanks for reporting the issue. Here's the [original implementation](https://github.com/guillaumeblanc/ozz-animation/blob/master/include/ozz/base/endianness.h#L69) for reference. I'd have a few questions: - Is this a warning, or an error? - Could you give more...
Hi, yes for sure opening the issue is helpful, others might experience the same issue indeed. I could repro the compiling issue with the CI, using a [gcc 11 release...
Hi, there's no [vertex morphig](https://en.wikipedia.org/wiki/Morph_target_animation) implementation in ozz, which is how I understand your request. Of course it's interesting, but I think working on vertices is a different domain (compared...
Hi, If it's not vertex but animation morphing, then yes supporting weighted animations should help and be doable. To be sure we talk about the same thing, could you give...