Guillaume Alvarez

Results 12 comments of Guillaume Alvarez

Maybe skip combining cards at first, the discoveries would already appear in deck when pre-requisites are met. Should they remain there after?

I think a good balance would be 1 or 2 actions to perform or events per turn. More would quickly feel overwhelming, less is boring. As for random events, I...

Currently the game let the player do some actions when he wants. Maybe the game should propose 1-2 actions/choices per turn (selected pseudo-randomly from the empire stats and situation). It...

There is another way to think about it: the goal is to tell the story of a culture, a civilization, an empire. This story is created and delivered via player...

Other idea : do not expand automatically but let the player choose the tile to expand to each turn. The cost to expand would depend on the tile terrain and...

Should not be required in first time: a game should not be longer than half an hour. Moving to next milestone.

I would say for pagan religion each empire should be able to create its own, used in its capital. It would be a first step to allow empires to have...

CircleCI outputs this error: ``` #!/bin/sh -eo pipefail # No configuration was found in your project. Please refer to https://circleci.com/docs/2.0/ to get started with your configuration. # # ------- #...

Thanks! Would it be possible to activate these by default?

> I considered setting some default value, but decided against it because I thought it would (technically) count as a breaking change. Should we consider it a bug fix/feature, even...