Guilherme Marcondes

Results 14 comments of Guilherme Marcondes

Hello guys. I want to solve this bug, can I be assigned to this issue?

Hi guys! Can someone please review my PR for this issue? This fix would be useful for me

Could this be implemented in the current state of the application? Did some research in the app's code but based on https://github.com/aseprite/aseprite/issues/3516 I guess Aseprite currently cannot use shaders for...

In fact they are two independent features, but can the current `ShaderRenderer` use shaders to modifty the sprite? I have some interest and experience in CG stuff and would love...

> (I have some code related to this for this feature, not yet public) So this feature is almost fully implemented, right? There's any other related issue related to this...

Hello @dacap, can you review this PR? I think it's a fast PR to review and it would be very useful for me. Sorry to be so insistent, but this...

> Hi @gui-marc, I've just tested with an empty new sprite (that is not associated with a file on disk) and I got: > > ![image](https://private-user-images.githubusercontent.com/39654/332920983-d1a65244-e269-47ec-bab8-c725e75c0573.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTY0MDcxMjUsIm5iZiI6MTcxNjQwNjgyNSwicGF0aCI6Ii8zOTY1NC8zMzI5MjA5ODMtZDFhNjUyNDQtZTI2OS00N2VjLWJhYjgtYzcyNWU3NWMwNTczLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA1MjIlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNTIyVDE5NDAyNVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTFjOWMyMGY1YjNiNjhlYmJmZGNjM2I0MGU0YTlhODg0M2NkODkyZTlkMGNlM2Q2YTRhNjAzNzc0YjMwZjJkZWUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.d07gbGdsqwkRCqou3rpHYhXkS4I0Lfje9LT8MFJV4QM) Strange, this seams to...

>Anyway as a first simple version that could be solved with this PR, we could just calculate the common path between the input sprite and the configured output path and...

> This means that the output file name could show a path relative to the path of the current file. Not sure if this makes sense or will be a...

> ☝️ that's just creating a new sprite and trying to exporting it. Ah ok, I've already fixed this issue in a local branch, but I didn't understand that it...