M.Sz.
M.Sz.
## Reason in imgui_impl_glfw.cpp: ```cpp glfwSetKeyCallback(vd->Window, ImGui_ImplGlfw_KeyCallback); ``` in glfw_backend.cpp: ```cpp void igGLFWWindow_SetKeyCallback(GLFWwindow *wnd) { glfwSetKeyCallback(wnd, (GLFWkeyfun)keyCallback); } ``` which is wrapped in glfw_backend.go: ```go func (b *GLFWBackend) SetKeyCallback(cbfun KeyCallback)...
I think our moves should be: - remove this SetKeyCallback from cimgui-go - ImGui supposes we don't use it at all. - re-implement InputHandler here in giu so that it...
well, I have a problem, because it works now, but I have no Idea why... let me close this for now and I'll comment when I find what fixed that.
hehe, git blame said this: https://github.com/AllenDang/giu/pull/628
ok, let me take a look
cimgui-go ref: ```go // original name: ImAxis_ type PlotAxisEnum int32 const ( AxisX1 PlotAxisEnum = 0 AxisX2 PlotAxisEnum = 1 AxisX3 PlotAxisEnum = 2 AxisY1 PlotAxisEnum = 3 AxisY2 PlotAxisEnum...
ok @runrc I opened https://github.com/AllenDang/giu/pull/805 As I said, I don't have much free time at the moment as I'm in the middle of my examination session :smile:, but I added...
This _should_ be easy but, since I was trying some time ago, I can say it isn't :smile: Let me determine what needs to be done to compile against android:...
ref: https://developer.android.com/ndk/guides/
nope as I didn't need it yet However I suppose it wouldn't work with glfw... (we'd need to add some other backend