gtensha
gtensha
We want to create really cool effects on the screen, and that is only really possible if every single object can be scaled, moved and manipulated in different ways.
We want to be able to scale the interface for different resolutions and screen sizes, so we'll want to make this as seamless as possible. Ideally this should be completely...
In order to get scalable GUIs without texture degradation, we need to be able to compile the SVGs into loadable textures at runtime. So the SVGs need some work to...
This will be done automatically in original otfm files based on rhythm, but something needs to be done about importing from .osz, because the format there is timestamp based.
Some hit objects, like the large drum, are broken. They need to be fixed.
The OpenTaiko fumen format needs an update to accommodate new features and improve quality of life. Upgrades that should be done in particular: * Remove the attrs section completely and...