War-Thunder-Datamine
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Frequently updated War Thunder Datamine repository
example: ```python3 blk_unpack_ng.py --format=strict_blk "E:\Games\WarThunder\aces.vromfs.bin_u\gamedata\environments\weather_types.blk"```
Both are published by gaijin and the encodings are the same. Maybe not as demanding as war thunder, but it will please a group of people. I don't think it's...
The format of provided *.blkx is JSON, which can not be used by the game directly. I don't know how to switch it back to the original. So could you...
Datamining is now against the EULA... this repo is dead.  https://warthunder.com/en/support/eula/ ``` 3.2.9. No mining of hidden data mine or otherwise collect any Game data which is not intended...
Hi. Split prod\dev to different branches, as its hard to see diffs in one branch when they mixed. Tag versions, so you can compare releases directly, for example https://github.com/klensy/wt-tools/compare/v0.2.2.3...v0.2.2.4
Hey! First of all, thanks for maintaining this repo. As I'm looking through the data, I came across a few properties that don't make sense. One of these is "maxSpeed."...
Where can i find how the game calculates impact points for bombs and how the drag on the bomb is calculated? And how could i effectively parse each aircrafts files...
Im working on project that uses war thunder data and your repo is awesome! I do have one question though, are the `wpcost` and `shop` file for different versions of...
anyone know where is it ?