War-Thunder-Datamine
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CCIP and bomb drag
Where can i find how the game calculates impact points for bombs and how the drag on the bomb is calculated? And how could i effectively parse each aircrafts files and pull the bombs it can hold?
Oh also, is there anything anywhere about how the mouse aim autopilot works?
Where can i find how the game calculates impact points for bombs and how the drag on the bomb is calculated? And how could i effectively parse each aircrafts files and pull the bombs it can hold?
Hi, I can't answer the first question but the second yes. All aircrafts files are stored in "aces.vromfs.bin_u\gamedata\flightmodels". To see what bombs each aircraft can carry you will first need to determine whether the plane supports custom presets (i.e usually top tiers can, like the a10). If the aircraft does not allow custom presets, then the weapons it can carry are inside "weapon_presets":
"weapon_presets": {
"preset": [
{
"name": "a6m2_default",
"blk": "gameData/FlightModels/weaponPresets/a6m2_default.blk"
},
{
"name": "A6M2_2x60kg",
"blk": "gameData/FlightModels/weaponPresets/a6m2_bombs.blk",
"reqModification": "a6m_9in_mod30"
}
]
},
In this case "blk" points to the location of the file that holds the information about that specific preset. Inside it there will be another "blk" key that ultimately points to the file with the weapon specs. For planes with custom presets the thing is trickier (if you want to extract this data with code) because you can also see, for each plane pylon, what it can carry. Other than that the process is almost the same. It was a painful process when I did for my API lol.
In this case "blk" points to the location of the file that holds the information about that specific preset. Inside it there will be another "blk" key that ultimately points to the file with the weapon specs. For planes with custom presets the thing is trickier (if you want to extract this data with code) because you can also see, for each plane pylon, what it can carry. Other than that the process is almost the same. It was a painful process when I did for my API lol.
So there's no simple way to just grab every weapon from any selected aircraft? Just a load of selection statements?
In this case "blk" points to the location of the file that holds the information about that specific preset. Inside it there will be another "blk" key that ultimately points to the file with the weapon specs. For planes with custom presets the thing is trickier (if you want to extract this data with code) because you can also see, for each plane pylon, what it can carry. Other than that the process is almost the same. It was a painful process when I did for my API lol.
So there's no simple way to just grab every weapon from any selected aircraft? Just a load of selection statements?
I tried and I wanted to be exact every time. This is the only way I found tbh. I wish it was easier
"Hi, can someone please help me understand how to use the War Thunder ESP? I'm unfamiliar with how GitHub works and have been searching for a simple ESP cheat for quite some time. Unfortunately, I've been scammed several times. If anyone knows of a reliable ESP cheat, please let me know. Thank you."t.
"Hi, can someone please help me understand how to use the War Thunder ESP? I'm unfamiliar with how GitHub works and have been searching for a simple ESP cheat for quite some time. Unfortunately, I've been scammed several times. If anyone knows of a reliable ESP cheat, please let me know. Thank you."t.
How about you don't cheat?
"Hi, can someone please help me understand how to use the War Thunder ESP? I'm unfamiliar with how GitHub works and have been searching for a simple ESP cheat for quite some time. Unfortunately, I've been scammed several times. If anyone knows of a reliable ESP cheat, please let me know. Thank you."t.
How about you don't cheat?
The experience of playing a game is ruined when cheaters use underhanded tactics to shoot you from out of nowhere. It's frustrating and can quickly turn a fun game into a tedious one. I'm interested in understanding how the GitHub repository is linked to War Thunder. Can you provide some insight on this?
"Hi, can someone please help me understand how to use the War Thunder ESP? I'm unfamiliar with how GitHub works and have been searching for a simple ESP cheat for quite some time. Unfortunately, I've been scammed several times. If anyone knows of a reliable ESP cheat, please let me know. Thank you."t.
How about you don't cheat?
The experience of playing a game is ruined when cheaters use underhanded tactics to shoot you from out of nowhere. It's frustrating and can quickly turn a fun game into a tedious one. I'm interested in understanding how the GitHub repository is linked to War Thunder. Can you provide some insight on this?
I honestly have no idea what you are trying to say
Where can i find how the game calculates impact points for bombs and how the drag on the bomb is calculated? And how could i effectively parse each aircrafts files and pull the bombs it can hold?
Hi, I can't answer the first question but the second yes.
Hi, is this restricted information or you just don't know?