Erik Broes
Erik Broes
You can for example see it being used in the tests, see: https://github.com/Mojang/brigadier/blob/bbfb8a7da1b4836eefe580438b47769fd0d69254/src/test/java/com/mojang/brigadier/CommandSuggestionsTest.java#L22
> Using GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV for texture uploads is known to be much faster on Intel hardware. Is there a public list/repo/collection of these 'known' things that are 'faster'?
Yeah, nice that vendors actually document these things . To my surprise I picked exactly that way to upload the data just because it 'felt the easiest' to from the...
I vote for 1!
We could use a fluid builder pattern for it. There is just no benefit in having modifiable objects (and only downsides).
> (Of course I'm not saying you should never use immutable objects in Java, just that it should be clear what's happening) If fluid modification/building is your goal you should...
This would be wonderful to have on OSx/Windows too indeed
Maybe an option to only automagically refresh when the window has focus? Would save me a lot of ⌘R'ing :D