Gilles Roudière
Gilles Roudière
hey, thanks for the proposal. My opinion on the question: **Solution 1:** Being able to set the properties of a scene per-tile would require storing the scene's properties in the...
> since the Tilemap HAS got the ability to paint scenes, it should also have the ability to set exported variables on them Well not really. You are not able...
> Well traditionally tilemaps aren't intended to place scenes at all, this is just a very convenient feature they have now, I don't see why scenes should be treated any...
Thinking about it, maybe a simple solution would simply to enable a special "scene painting" mode directly in the TileMap editor. Basically, you would toggle a painting mode where painting...
> I think we need more generic functionality, more focused on the scenes and less limited by the tile system. The way scenes are instantiated now in the scene tree...
I think the feature and the implementation look good, but the PR needs a rebase.
Thanks for the proposal. I feel this is too complex for some problem that isn't really existing. The current implementation lets you already: - Organize your tiles horizontally (with columns...
I checked the code, but could not find anything wrong on the TileMap side. I think there's likely an issue with the rendering code but I have no clue what...
Have you considered implementing a path instead of pattern sets? I feel it would be more flexible to just let people create folders however they want in the list of...
Hi Nicolas, nice seeing you there ! :) > The paper seems rather new and may not satisfy our inclusion criteria yet. Yeah, I was not sure about that. I...