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Declarative Stateless OpenGL in Rust
rugl - Declarative Stateless OpenGL in Rust
This is an early experimental prototype for doing OpenGL in Rust using a similar strategy to the WebGL library regl. It is an excuse for me to learn Rust and write some OpenGL.
Examples
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cargo run --example single-triangle
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cargo run --example moving-triangles
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cargo run --example teapot
MIT License