Gregor Ulm
Gregor Ulm
I use LOVE 11.4. Maybe you want to add this information to the readme.
@smruthi-sumanth I intend to look at the code soon. If I really do not find the time, I will let you know.
@smruthi-sumanth Feel free to take over the implementation. You may find these resources helpful: 1) [Reference implementations](https://github.com/gregorulm/fcc_contraction_clustering_raster) 2) [Code artifacts including an integration with the scikit-learn clustering benchmark](https://github.com/gregorulm/fcc_raster)
It would be even nicer if there could be one theme per mode, if so desired, i.e. have a default theme but give the user the ability to override it...
@Sonic-TV Your comment is not related to this bug. Also, the refresh rates of the various modes are correct, [which you can check in the source](https://github.com/shiromino/shiromino/blob/master/src/RefreshRates.h).
That would fundamentally change the character of Shiromino. It is furthermore the case that "World Rule" is very unpopular in this community. From a gameplay perspective, it would trivialize G1/G2....
Well, SRS was forced into Ti.
How familiar are you with those games? (This is a serious question. I'm not trying to belittle you.) The issue is that you can't just mix and match those rules....
Your suggestion may be relevant for issue #23.
What's the issue with having an SQLite database? You'll abstract away commands for extraction/deletion in the GUI anyway.