Greggman

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Yea, you can do particles without instancing. An example is covered in [this article](https://webglfundamentals.org/webgl/lessons/webgl-drawing-without-data.html#pointsissues) though it may or may not be faster than instancing. TRIANGLE_STRIP is generally slower than TRIANGLES...

Works fine for me https://jsgist.org/?src=06108e06ea91816334f0b3fe3ff30a4f Have you read [this article](https://webglfundamentals.org/webgl/lessons/webgl-matrix-vs-math.html)?

I don't know what to tell you. The example on that page you linked to is using `m3.js`. Twgl is irrelevant. Here's the sample running without twgl https://jsgist.org/?src=f63d7a962389b73f2a7f8e0b3776c361

Since I have no idea let's ask @PrincessGod ...

Do you have a repo?

Haha 😅 I don't even remotely check the foreign translations since I can't read them 😭 I guess I should be more vigilant.

Thanks! I'll remove it. That site is no longer online.

thanks!! https://github.com/gfxfundamentals/webgl-fundamentals/commit/9b1d976e2f33189f9a17b3a9943a9bb8f91d1080

The state diagram is not designed as a debugging tool. It is only designed to show the things that appear in the samples. The samples do not use `gl.vertexAttrib4fv` so...