Greggman
Greggman
I disagree . I think it's only blurry with line drawing and other high contrast stuff and even then 99% of users wouldn't care. only gpu geeks. the rest would...
to add . you didn't seem to notice the twgl examples are lower res or you'd have guessed that's why they run faster 😉
For all kinds of reasons the canvas cannot scale automatically. Something like that has to be up to the app itself. See: https://github.com/greggman/twgl.js/pull/100 On the other hand, here's an app...
I'd love to take a look. I haven't dived into typescript yet. I'm curious how much verbose it makes things for stuff like `twgl.createTextures`
I haven't used TypeScript yet. Looking forward to it! Do one of you guys mind forking twgl, adding in the typescript stuff, and setting up whatever other files are needed...
I uploaded a new [PR](https://github.com/greggman/twgl.js/pull/97) (just as an example). It's got @pineapplemachine 's PR in it. It also has a typescript example started. I don't know typescript at all and...
Took @pineapplemachine 's latest and push a new PR here https://github.com/greggman/twgl.js/pull/97 It builds and generates a .js file for the example, things seem to be typed in VSCode but the...
pushed 4.8.0 with .ts files
There's still the whole `ArrayBufferView` issue which I'm not 100% sure what I want to do there. The problem with `ArrayBufferView` is that `DataView` is an `ArrayBufferView` but it's not...
https://github.com/englercj/tsd-jsdoc/issues/89