Greg Wilding
Greg Wilding
@cboulay (I'm working with @mattwehner). We're both seeing the issue on macOS using a new Unity project with LSL4Unity. The samples ComplexOutletInletEvent and SimpleInletScaleObject both fail because resolve_stream() doesn't find...
I was able to make the ComplexOutletInletEvent work only _once_ when built. So, this might be an editor thing, but there's also a cleanup problem (?)
Thanks @cboulay for the tip. Sharing my recent findings: I experimented with lsl_api.cfg: changing ports, resolve scope, setting KnownPeers to localhost, etc. Unfortunately, nothing seemed to help. ContinuousResolver.results is always...
@cboulay Do you have a macOS machine to try this on if/when you have a moment? I've tried this with Unity 2022.3 and 2021.3, neither works for me.
Try the [Complex Outlet Inlet Event](https://github.com/labstreaminglayer/LSL4Unity#complex-outlet-inlet-event) sample. I've tried it on x86 and arm64 macs (play mode and builds). For me, the cube doesn't move.
Understood, and no worries - thanks for confirming. I'm not sure I can figure this one out either 😄
> Hi, did anyone manage to come up with a fix for resolving open streams for inlet? Not to my knowledge, I'm still seeing the problem on macOS.