Ryan Leverenz

Results 10 issues of Ryan Leverenz

On https://whitemagic.github.io/JoystickGremlin/, shrink your window narrow. Navigation bar is just gone. I had to google the project name to find the repo because I was on my phone. Opening on...

![image](https://user-images.githubusercontent.com/1642297/94069368-17006b00-fdb6-11ea-98cd-a3776e8952be.png) Using default settings for WSL, these folder names are not readable on my (and probably other) screens.

I'd like to be able to connect Serial/Link Cables. I'm imagining something like syncing this similarly to how the audio system works (you `impl SerialConnection for LinkCable {`?) I can...

When [this line](https://github.com/codecat/godot-tbloader/blob/84a891f6499439c079833b8cf1c8335e8fec0c29/src/builder.cpp#L170) is called, the scenes `func _ready()` begins. When instantiating a scenes in Godot, the properties tend to be set *before* `add_child(someNode)` is called. ![image](https://github.com/codecat/godot-tbloader/assets/1642297/c7299901-1631-4472-901f-a3045fc3a485) In this example,...

Running `build_meshes()` in editor works fine. Building and loading a level with editor+debugger version normally works fine. But trying to load a level in an export build only loads textures,...

This version of `tbloader.gdextension` allows TBLoader to be used in exports (debug and release): ``` [configuration] entry_symbol = "tbloader_init" compatibility_minimum = "4.1" [libraries] windows.release.x86_64 = "bin/tbloader.windows.x86_64.dll" windows.debug.x86_64 = "bin/tbloader.windows.x86_64.dll" linux.release.x86_64...

The install from AssetLib seems to need content from `tb-gameconfig`, but it isn't included. Installing from the AssetLib should be everything you need to start a project, and nothing else.

Added a new tutorial for exporting to HTML5, but without needed to recompile Godot itself, by being more explicit with Emscripten version. I tried to merge with @derivator 's original...

**Your Godot version: ** 4.2.2 **Issue description:** `dependencies` is mentioned in the docs here, but there is no example here of what that syntax looks like. **URL to the documentation...

enhancement
area:manual
topic:gdextension

### Describe the project you are working on I do a lot of GDExt tiny projects and expirements. It requires a lot of manual set up that could be easier...

topic:editor
topic:gdextension