grancia
grancia
We're not supporting stereoscopic capture yet and not on the roadmap of this year either . How about testing with RGB-D which is giving you more immersive on watching video?
Hi there! We're relying on nVidia library called NVENC for video encoding on nVidia GPUs, but unfortunately it doesn't allow to have higher resolution than 4096 x 4096 on h264....
According to your log, the resolution is not supported on AMD encode driver. Can you try with other resolutions like 1920 x 1080p? I'm also encouraging you to update SDK...
I think AMD supports typical resolution such as 720P(1280 x 720), 1080p(1920 x 1080), 1440p(2560 x 1440) and 2160p(3840 x 2160). Have you tried those resolution? In the meantime, I...
You need to use 80 or 443 port for streaming to FB or Youtube. What graphics card are you on? And what resolution do you try to encode?
Hi, You can flip encoding texture in fbc_setVodCaptureSettings and fbc_setScreenshotSettings with verticalFlip and horizontalFlip params. private static extern FBCAPTURE_STATUS fbc_setVodCaptureSettings( int width, int height, int frameRate, int bitRate, string fullSavePath,...
Hi, Do you have a log( %LOCALAPPDATA%\FBCapture\FBCaptureSDK.txt)? One thing you might want to take a look is D3D11CreateDevice in FBCaptureSystem.cpp. If it's failing there, you will need to install D3D11...
Can you check if you're still able to see the issue with v2.2? Please don't forget to build in release mode or remove following line in FBCaptureSystem.cpp if you didn't...