Grant Hur
Grant Hur
It could be something like this where the player could just handle it within an arcade framework Basically, this program would theoretically toggle slow mode every 1000 times the loop...
> I will have a deeper look into this, one thing that jumps into my mind: UISliders are interactive components and should make use of UIInteractiveWidget. Maybe it is possible...
I feel like there is a lot of duplication in the draw commands with things like `draw_lrtb_rectangle_filled` vs `draw_lrbt_rectangle_filled`. It seems that the only difference is the order of the...
> I'm seeing this issue as well. I think we might need to re-think how to solve this fully. The changes @pvcraven made probably made things 80% better, but I...
I'll keep those in becuase I don't know how to roll them back, but I'll put anything more into a different PR. You know what.. ok. There are a bunch...
Can you explain to me why I should leave generics in a separate PR?
> I'm not sure either. The `# type: ignore` is awful but it'll get things done quickly and run well. I know`assert` has been controversial before, so are any of...
> I don't know if detla_time should be changed away from being a float. Arcade is supposed to be beginner friendly, so leaving it as a float is for them....
Should there be a line after a class decleration(no docstrings) or not? I see both in the arcade code.
@Aspect1103 do you have a scenario where this would be helpful?