Grant Hur
Grant Hur
> We should also limit rotations to multiples of 90 degrees to simplify code. It's the most common use case for rotating sprite files. Have mixin to add stuff like...
> Yep. We need to look into that. For simple use cases it's probably a tiny bit faster, but once you start doing something more with this angle we need...
Well, the hitbox is never created, it just uses the width and height of 32 I think.
Can piglet use time.time instead of the time.perf_counter to get the time? It seems like time.time would include the latency.
It worked for my game
What if it was in the arcade examples so people could use the code if they wanted to?
> ### The Problem with Save Game Formats > The larger problem is that different types of games might need completely different types of save data structures to be efficient:...
> You can still pickle lazy spritelists. It will include textures and whatnot. The amount of stuff it will save might be very overkill. > > I don't think this...
Nope, I don't know how to accurately check that. Also, > You can pickle lazy spritelists. SpriteList(lazy=True). They only contains members that can be pickled. The GPU resources created on...
Python 3.11 is 30% faster than previous versions, it should be used in resource heavy games. What are the problems with shapely and 3.11?