Giovanni Paolo Viganò

Results 33 comments of Giovanni Paolo Viganò

`connectionDelay` make your client wait the specified milliseconds **before connecting**. With 900ms do you mean **before connecting** or **the whole time to estabilish a connection** (that cannot be controlled by...

Hi, you can set the `timeoutOnConnection` field in `M2MqttUnityClient` to a smaller value, otherwise a best control over the connection should be implemented (in one of my projects I used...

Right. That's the solution (maybe also connecting in a separate thread and waiting for the thread completion in the coroutine). Anyway attention must be paid working with threads (mostly in...

Sorry for the delay and thank you for this notification. I have no idea about how to solve this issue, I found connection problems also in #1. I hope someone...

Sorry, I have no experience with WebGL (nor with iOS), I hope someone else can help out with this (see also #9).

Sorry for the delay. If I did understand your question, this project is an adaptation of M2MQTT to Unity, so the answer may be "yes", even if there are still...

I always used `Debug|Start without debugging` (CTRL+F5) to start applications on HoloLens, as you can see [here in "Deploying an app over USB - HoloLens (1st gen)"](https://docs.microsoft.com/en-us/windows/mixed-reality/using-visual-studio) in the screenshots...

@eldamir Thank you for this issue. This topic sounds very interesting. As you already know it's not easy to implement this feature, anyway we can start focusing on these facts:...

The Runtime OBJ Importer is the first project from which AsImpL was inspired, but the approach is different. In particular, while Runtime OBJ Importer uses a synchronous implementation (imports all...

Thanks for the packages, after a quick look I noticed that aiImporter file browser works only in Unity Editor. I already tried the other (Unity Standalone File Browser), but with...