gottfriedleibniz
gottfriedleibniz
Given the lack of information and making some leaps in logic: Should https://github.com/citizenfx/fivem/blob/master/code/components/citizen-server-impl/src/ServerResources.cpp#L88 (`fragRef`) include a `skyr::percent_decode`? (Similarly on client, although, in a few more spots)
Another benefit to `glm_sincos` is that most sin/cos approximation functions (e.g., when cross-platform determinism is required) compute both values simultaneously (rather, it is "free" to compute them simultaneously). So it...
> I believe the Banshee has a similar issue. It was given an additional level of performance upgrades (engine, suspension, etc) which do not get applied, and additionally some HSW...
> Literally happens when loading into the game and spawning (when presumably the interior loads) for a 100%. Calling `GET_ENTITY_BONE_INDEX_BY_NAME` while the entity does not have a valid or setup...
@blattersturm, did https://github.com/citizenfx/fivem/pull/2235 solve this issue?
https://github.com/citizenfx/fivem/pull/2235 solved my own reproduction of this issue. Will close as completed.
#### Weapon resource Unfortunately the game does not allow overriding/replacing existing `CWeaponComponent*` entries using this method. Internally the game will store both the old and new entries and the component...
I have tried testing my copy of the Malibu Mansion resource in isolation and could not get the Editor to crash. The stack trace provided *looks* duplicate archetype related, e.g.,...
Would it be possible to provide a small reproduction here, e.g., a list of steps? One weird behaviour I've noticed with `SetWeaponsNoAutoreload(true)` is that after storing and re-pulling out weapon...
Given how many "is this address valid and not already in use" posts there are on the forum and discords, an issue like this should maybe placed in a FAQ...