青松
青松
Is it possible to achieve some rendering effects similar to those in the image below by adjusting certain parameters or providing interface methods? For example, tweaking the model's perspective to...
> Functions like `viewer.changeSplatAlphaRemovalThreshold()` and `viewer.removeSplatScene()` make sense, but I'm not sure what you mean by `viewer.changeRenderMode()`, specifically what do you mean by "normal mode" and "Point cloud mode" ?...
In the current version v0.3.8, pressing the 'P' key switches to PointCloudMode, but there is currently no transition effect during the switch, which can feel rather abrupt. To achieve a...
Thanks for your response, after continuous experimentation I can finally see the result with splat. But it doesn't seem to work with ksplat, the values of both visibleRegionFadeStartRadius and visibleRegionRadius...
> Thanks for your response, after continuous experimentation I can finally see the result with splat. But it doesn't seem to work with ksplat, the values of both visibleRegionFadeStartRadius and...
The current transition approach seems to prioritize the outward spread of a radius from a horizontal center point, without considering height. For example, a table would load from the base...
Considering only one scene, how to get the maximum height and set it to sceneCenter? If set in this way, I think it may be possible to display it progressively...
Modifying `sceneCenter` doesn't seem to work, a compromise is to just compare the horizontal distance, the high point can be shown at the same time. Not sure if this is...
Hi, @mkkellogg For a long time, there has been an urgent need for methods to load and render large scenes efficiently. In general, the user should programmatically determine which models...
Frequent model data changes should affect performance, but it seems that it has to be changed. The combined .splat for large scenes is probably several GB in size, and the...