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* Simple sound editor in `SoundEditor` * Simple editing after recording in `SoundRecorder` Editing-features include: * Turn up/down the volume * Crop the sound by selecting a range on the...

Avoid unnecessary uploading (when no change of file content) for * code files, done in #508 * config files for models (sprite/stage/...)

In the `ProjectItem` component, we convert `ProjectData` to `Project` by using `Project.loadFromCloud`. This involves downloading all project files, but we only need the first sprite's costume for the `ProjectItem` thumbnail....

We plan to support `kodo://` and `http(s)://` schemes. For `kodo://`, the format will be `kodo://bucket/object`. The host part is the bucket name, and the path part is the object key....

### Go+ Builder v1.3 1. ~~简化 Sound 的引入与播放,详见 https://github.com/goplus/builder/issues/443~~ 2. ~~支持通过配置文件指定 window size(现在只支持通过配置文件指定 map size),详见 https://github.com/goplus/builder/issues/459~~ (spx 支持通过配置文件中的 `run` 字段指定 window size) 3. ~~修复 Backdrop 填充 mode 的问题,详见 #459~~ 4....

* Redesign * i18n consistence with builder & maybe other sites

ui
spx-gui

## Description Switching from public URLs to signed URLs causes caching issues. Browsers see different URLs each time because of parameters like `expires` and `token`, leading to re-downloads of the...

For issue #465, #499 # Current supported ### `spx.Sprite` ##### `SetDying` Mark sprite dying (visible but can't be touched). ```go SetDying() ``` ##### `Parent` Get the game instance. ```go Parent()...

* Editor UX optimization * AI assisted