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Not really an issue, but perhaps you can make eco-fps-controller for godot 3 alpha? At least the light_fps_controller.tscn one I tried to port your code to godot 3 but my...

If character collision layer set to something different than the level static's, it goes through walls regardless collision mask. Perhaps this is because is_colliding() does not react to static bodies.

You should include a readme in your repo so people who happen upon it know what it is/what it does