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No collisions if character is on different layer than world

Open tr0q opened this issue 7 years ago • 1 comments

If character collision layer set to something different than the level static's, it goes through walls regardless collision mask. Perhaps this is because is_colliding() does not react to static bodies.

tr0q avatar Aug 20 '17 14:08 tr0q

Thanks for your report. When I come back to godot (probably v3), I'll check that out. You're also free to fork and try to fix it if you like. I'll check all pull requests.

gokudomatic avatar Aug 22 '17 19:08 gokudomatic