emacs-gdscript-mode
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An Emacs package to get GDScript support and syntax highlighting.
https://github.com/godotengine/emacs-gdscript-mode/pull/138 was a good step, but the darwin and windows paths were not quite right when combined with the editor-settings path below - it was digging into an extra '/godot'...
# Issue `gdscript-use-tab-indents` does not make `gdformat` use spaces instead of tabs. # Fix ## Changes in code I think i fixed it. Here is my version of `gdscript-comint-gdformat--run` function:...
I was looking for a way to run the gdscript LSP without using the Godot engine GUI, however since I didn't want to port the language server from the Godot...
I am new to Emacs and game engines. While trying to edit a GDScript file in a Chinese-named directory using Spacemacs, I noticed that Eglot was not working. Here are...
This function: https://github.com/godotengine/emacs-gdscript-mode/blob/5136be407a3479ad1fb944acdd36b065833f48f6/gdscript-eglot.el#L45 hardcodes a few locations to find the godot settings file, with no way to overwrite it. For example, on Linux I use the "Godots" flatpak which doubles...
Is there a way to run scripts in tool mode? I am having trouble running this example: ``` @tool extends EditorScript func _run(): print("Hello from the Godot Editor!") ``` from...