emacs-gdscript-mode
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Running EditorScripts?
Is there a way to run scripts in tool mode? I am having trouble running this example:
@tool
extends EditorScript
func _run():
print("Hello from the Godot Editor!")
from https://docs.godotengine.org/en/stable/classes/class_editorscript.html
I get a No standalone script found. when I try to run gdscript-godot-run-current-script (which I assume is the equivalent of godot -s <script>). Note that I don't use Hydra.