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"Better" Collada exporter for Blender, orignally developed by the Godot Engine community

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**Issue** When exporting an object from blender, the diffuse color value is set from the intensity viewport display color instead of the material base color, and the emission color is...

bug

See https://github.com/godotengine/collada-exporter/issues/132. This closes https://github.com/godotengine/godot-proposals/issues/2130.

enhancement

![BlenderEditor_FrontView](https://user-images.githubusercontent.com/5530499/117741550-c1f05880-b1d0-11eb-8b63-eff659ba58f9.png) ![editor_screenshot_2021-05-10T204321-0400](https://user-images.githubusercontent.com/5530499/117741576-d03e7480-b1d0-11eb-9e16-4406f2ab25f7.png) Add option for invert axis Y for Godot 3.3.x.x.x.x ![Blender_Option](https://user-images.githubusercontent.com/5530499/117741962-ab96cc80-b1d1-11eb-9c9e-efe11fba0ad2.png)

enhancement

![BetterExporter_MassiveError](https://user-images.githubusercontent.com/15871822/62021146-d007ed00-b193-11e9-9965-68ff49d4642c.png)

bug

Hey there, I'm one of 0 A.D.'s devs I might have met some of you in Lyon this year, and I have an issue with the script. I'm using a...

bug

I have posted this issue on every place that I know in order to find an answer with no luck. The problem is about custom collision shapes, I made a...

enhancement

When working with multiple actions/nla tracks, we have an issue with when exporting animations. In the target DAE file, all animations will have the same frames limited with original lenght....

bug

As you might know currently BCE exports wrong colors. Instead of real RGBA color it exports only RGB color with "precalculated" alpha channel. This is wrong. The reason for the...

bug

The current exporter looks for materials in the mesh data block. In Blender materials can be either linked to the object or data which can create some confusion. Most of...

bug

Fixes keyframes being created for unkeyed bones as described in https://github.com/godotengine/collada-exporter/issues/37

bug