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Add option for axis Y inverted,,, Front in blender is Back in Godot.-

Open esbvaGames opened this issue 3 years ago • 4 comments

BlenderEditor_FrontView editor_screenshot_2021-05-10T204321-0400

Add option for invert axis Y for Godot 3.3.x.x.x.x

Blender_Option

esbvaGames avatar May 11 '21 00:05 esbvaGames

This exporter is not maintained anymore. It's recommended to use glTF 2.0 or the ESCN exporter instead.

Calinou avatar May 11 '21 00:05 Calinou

Blender 2.80, and gltf2.0, ESCN invert Y Axis, same problem !!! Blender-2 80 Godot 2 9 X Y J K

esbvaGames avatar May 11 '21 19:05 esbvaGames

@esbvaGames Remember that Godot's "forward" direction is Z-, not Z+ (see the Vector3.FORWARD constant). The current behavior is correct, and I suggest you rotate the camera instead.

Calinou avatar May 11 '21 20:05 Calinou

Please read, the image above, Front View in Blender, is Back View in Godot, in all exporters, without camera, X axis is to the left ,,, and it should be to the right, that was not the case in the versions 3.1.1 and 3.2.x.j.y. ,,, I do not know when it was mixed, the other could be an option in the same Godot incorporated importer, which allows to invert the Y axis.-

esbvaGames avatar May 11 '21 21:05 esbvaGames