Julian Todd

Results 55 comments of Julian Todd

I think there's a deeper design question that needs to be raised, which is why the EiBotBoard wasn't based on the GRBL firmware (https://github.com/gnea/grbl/wiki), which depends on about the same...

Thanks for the interesting responses; I was worried I would be causing trouble. I think point of using GRBL is that you can drop it in place sight-unseen and gain...

Before doing anything more you should get familiar with this surprising approach I discovered only last week: https://medium.freecodecamp.org/how-to-build-a-3-d-printer-using-cnc-controller-in-python-bd3cd5e28516 Basically, the DMA feature on the raspberrypi has ///just/// enough capability to...

Turns out this is not good enough, because when it sets the `OpenXRSkeleton::hand = 1` it is too late because it has already tried and failed to find all the...

Okay, I'm beginning to see what's going on. (Lucky the godot IDE is so good I can trace through this stuff in the debugger!) This is in Godot Open XR...

Your pinch zoom is already centred in the middle of the line between the two touch points and works in the drawing mode. If you allow this focus point to...

This feature already comes with https://github.com/Godot-Dojo/Godot-XR-AH

I disagree. The full VR interface simulator is useful if you're developing a part of the game that depends on the VR interface. But there are many parts of a...

@Malcolmnixon I've made all your recommended changes, except the file header comment thing, because I don't know anything about that. The MouseMotion capture works like in Portal2, which I've been...

In my experience these empty bounding boxes in LAZ are being generated by [Polycam](https://apps.apple.com/us/app/polycam-lidar-3d-scanner/id1532482376), an app that runs on the iPhone12/13 Pro which has a solid state lidar. To get...