gmfamily
gmfamily
Thank you for your feedback, I'll try to reproduce keeping only suspicious limits.
Ok, so I followed a strict methodolody adding / removing limits and checking when the rendering problem occurs. The conclusion is indeed very simple : as soon as I add...
I think I got the trick! In the method doIntersectChunk of the class RoundVisibilityLimit there is a formula computing the distance between a block and the center of a limit...
I have recompiled locally the spigot (1.19-R0.1-SNAPSHOT) artefact with the following code (casting to long all return formula operands) and the problem seems to be solved. I will test further...
The fixed version has been deployed on our server with no regression on runtime with several players connected (fullrender still running). I'll propose pull request asap.
It is ok. I was focused on another subjects at work. Please review the PR below 😊
Is there any problem with the PR ? I'm not very familiar with github delivery process...
No problem... I was only wondering if I made something wrong...