Bradyn Glines
Bradyn Glines
Thanks for taking the time to read my request! Not sure if this has already been addressed but I think it would be nice to have some line breaks around...
This work is based on #530 and should be merged in after that PR. Example Usage: ```python import graph_render graph1 = graph_render.GraphData(['Time (ms)'], 'graph1.csv', 'First Graph') graph2 = graph_render.GraphData(['Demographic', 'Currency'],...
Supersedes and closes #452 Original OP follows: --- It may seem a bit convoluted, but it works: https://user-images.githubusercontent.com/14352721/201120995-a3bf61d5-e9f6-472f-ba4a-b150bfb8c9dd.mp4 Some more stuff is needed to merge this but we should be...
Added samples for calculating frame rate as well as capping it from: https://lazyfoo.net/tutorials/SDL/24_calculating_frame_rate/index.php https://lazyfoo.net/tutorials/SDL/25_capping_frame_rate/index.php I believe this is really interesting to show how to delay code execution without resorting to...
Added the `SDL::GameController` wrapper class for the `SDL_GameController*` bindings that made sense to implement. Two samples were also added https://lazyfoo.net/tutorials/SDL/19_gamepads_and_joysticks/index.php https://lazyfoo.net/tutorials/SDL/20_force_feedback/index.php
Fixing the sample files to work out of the box and reflect closer to the original source material (LazyFoo).
Added motion sample from https://lazyfoo.net/tutorials/SDL/26_motion/index.php
Adding the mouse events lesson from https://lazyfoo.net/tutorials/SDL/17_mouse_events/index.php