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Unity shader and scripts for rendering solid clipped geometry

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Not an issue but wondering if you could add functionalities for set operations , excluding certain objects in the cross sections to either show the object having a thickness or...

Right now, when the clippedRenderer script is disabled the material is still rendered with discarded pixels. We need some way to disable the clip plane in the material, then. A...

Because the objects are rendered using command buffers in the editor, there's no way to click on the objects. There must be some way to enable this without just using...