Giuliano Belinassi
Giuliano Belinassi
This commit introduces a new target platform to Vanilla-Conquer: The mighty Nintendo DSi. It includes: - A CMake toolchain file for devKitPro - A video interface to the game graphical...
SORTDRAW is used to synchronize object drawing across machines. Since this consumes CPU for sorting and memory to keep 4 more pointers in the CellClass, we can disable this when...
Free ram
Implement Free_Ram to check how much RAM we have left.
wsproto.cpp compilation fails with the following messages (mingw32-gcc 10.3.0) ``` /home/giulianob/projects/Vanilla-Conquer/common/wspudp.cpp: In member function 'virtual void UDPInterfaceClass::Broadcast(void*, int)': /home/giulianob/projects/Vanilla-Conquer/common/wspudp.cpp:343:21: error: 'MainWindow' was not declared in this scope; did you mean...
In VanillaTD (and so does Remaster), the AI has some sense of "priority" that the original AI didn't have. This is specially noticeable on enemy Airstrike. It will always try...
It is a good C/C++ programming practice that header files can be compiled just by invoking the compiler with the file as argument. For example: $(CXX) $(CXXFLAGS) -c header.h One...
I just cloned the master branch and compiled it. Then I placed the `vanillatd` binary into the CnCNet directory and launched it, which results in a Segmentation Fault with the...
https://www.youtube.com/watch?v=4mLuMNde-u4
This commit adds the death rate to the SIR model by decomposing \gamma = a + b then ds/dr = - \beta*s(t)*i(t) di/dr = \beta*s(t)*i(t) - (a + b)*i(t) dr/dt...
Hi. I found your work very interesting :) I see you are using a SIR-based model, but that doesn't seem to model the number of deaths. I propose a simple...