Thomas Weber
Thomas Weber
The idea back then was to have MLP-like visuals where the ponies don't really have hooves. It's true, however, that there are a lot of things that could be improved...
I have the feeling that having modelled and animated manes for the ponies would likely look better than using a particle based simulation. Hair simulation is a rather hard problem...
This is true. I've considered improving on the trail visuals as well recently. What would be easy to do and would really improve the visuals would be if we added...
Glow/Blur would be pretty nice to have. The best way to implement this would be to render an additional layer with trail colors and blurring that. The most efficient way...
Hi @mariabornski, thanks for bringing this up. I have to admit that I haven't been doing a lot of maintenance of this in recent years so I guess some bit...
Hi Alex, the mesh and skeleton files are an internal format based on Google protocol buffers. The format is described here: https://github.com/ginkgo/pink-pony/blob/master/src/mesh.proto There's tools to convert OgreXML (I think?) models...
Hello xyproto, porting to GLFW3 shouldn't be too much of an issue. flextGL has a backend for GLFW3 now, so we can generate code for that. I didn't know pink-pony...
PS: There already is an AUR package for pink-pony: https://aur.archlinux.org/packages/pink-pony/ That depends on glfw2, which is also an AUR package. One thing which sort of kept me from switching to...
Hi @Turulomio, hmm.. I remember that I started working on this(created a glfw3 branch for it), but it seems like I never committed the local changes. I see if I...
Okay, here's my changes: https://github.com/ginkgo/pink-pony/commit/cc0f51ab2c4cd01c4b3c6741ba38b37af8fc391f It compiles but there still seem to be some issues with the GUI and sound. You can use this as a starting point if you...