unity-sqlite-net
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SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL
I'm trying to create a Universal Windows Platform build, but I'm running onto an error where Unity is unable to load the DLL (actually the same issue I reported on...
When I build and run WebGL build, it reports disk IO exception as below: **"SQLiteException: disk I/O error at SQLite.SQLite3.Prepare2 (System.IntPtr db, System.String query) [0x00000] in :0 "** I just...
This PR adds support for saving data in WebGL builds in the browser's Indexed DB, by hooking [idbvfs](https://github.com/gilzoide/idbvfs) as the default VFS in SQLite.
This makes the file compatible with Unity versions 2021.2 and below.
I can make a WebGL build successfully. But when it start running, it reports the error showed below: missing function: sqlite3_libversion_number Invoking error handler due to abort(-1) at Error at...
Thanks for your work. Is it possible to provide encryption support with sqlite-net-sqlcipher?
Hello, I'm using your package in a cross platform project for Android and iOS devices. Everything works as expected, but when I scanned the app with JFrog scanner it found...
Hello I am getting the error below on Linux Dedicated Server. Using IL2CPP: `4/5 3:13:51 PM [Info] 2025-04-05T19:13:51.234Z|0x7fdf2d2bc740|DllNotFoundException: Unable to load DLL 'gilzoide-sqlite-net'. Tried the load the following dynamic libraries:...
To avoid what happened in #58, there should be an easy way in C# to deserialize databases from memory in a way where SQLite maintains a copy of the original...
Are foreign keys supported using attributes or do I have to write custom Create statements to configure them? Do you have some examples on how to enforce and configure them?