godot-lua-pluginscript
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Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
Using Godot Object pointers provide unexpected results regarding the access to properties that are not declared (see https://github.com/gilzoide/godot-lua-pluginscript/discussions/46). Using Lua tables, it doesn't matter if a property is declared or...
a new bug, but not very confusing. 1. create a project 2. close godot 3. copy the addons 4. open the project 5. now the plugin is not enable in...
Is there a way to declare functions with behavior of the GDScript `remote` keyword?
When i try to enable it gives Thais erro Unable to load addon script from path: 'res://addons/godot-lua-pluginscript/plugin/plugin.gd'. This might be due to a code error in that script. Disabling the...
Unable to load addon script from path: 'res://addons/godot-lua-pluginscript/plugin/plugin.gd'. This might be due to a code error in that script. Disabling the addon at 'res://addons/godot-lua-pluginscript/plugin/plugin.cfg' to prevent further errors.