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godot 4.0

Open havi05 opened this issue 4 years ago • 4 comments

Updated version of #7.

havi05 avatar Mar 02 '22 20:03 havi05

I think the only thing that doesn't work yet is editing the containers from the inspector. I didn't understand how to do that, so maybe you can help me with that too.

dockable_container_inspector

havi05 avatar Mar 02 '22 20:03 havi05

I have changed all mistakes, but I can't change in the Layout resource the Root resource. It is set to "Tabs" and not Split like in your 3.x Version. How can I change that?

havi05 avatar Mar 04 '22 13:03 havi05

I have updated it now, but it dosn't save the layout in the editor. (after restarting the editor it shows the correct layout until clicking on the dockable container)

havi05 avatar Mar 05 '22 21:03 havi05

Yeah, I tested here, super weird =S Whenever I select the DockableContainer object, it resets the layout. There is probably something weird going on when the property editor is instantiated / updated. This will take some time to debug.

By the way, apparently EditorProperty.update_property was renamed to _update_property (https://docs.godotengine.org/en/latest/classes/class_editorproperty.html?highlight=editorproperty#class-editorproperty-method-update-property)

gilzoide avatar Mar 06 '22 14:03 gilzoide

I'm closing this pr to create a clean one for Godot 4.0.

havi05 avatar Mar 08 '23 18:03 havi05