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Handles are broken since 4.2.2

Open Lemonbrush opened this issue 1 year ago • 2 comments

Tried on 4.2.2 and 4.3 beta It seems like the method _notification(what: int) in the split_handle file calls MOUSE_ENTER and MOUSE_EXIT events sequentially at the same time. I fixed that by removing the MOUSE_EXIT case. It is not the best fix but it is something

Lemonbrush avatar Jun 12 '24 10:06 Lemonbrush

Hey @Lemonbrush, thanks for the report. I updated my Godot to 4.2.2 here, but I can't reproduce your error. I can drag handles correctly, just like before. The only issue I could see here, but also cannot reproduce 100% of the time, is that sometimes I release the mouse button but moving the mouse still moves the selected handle, as if the "mouse exit" event didn't go through it.

Your problem is that you cannot move the handle whatsoever, is that right?

gilzoide avatar Jun 20 '24 00:06 gilzoide

yep. The said issue persists too

Lemonbrush avatar Jun 23 '24 16:06 Lemonbrush