Matthew Gilmore
Matthew Gilmore
In addition to the changes needed for #89, I'm finding that clang++ on macOS Monterey at least does not appear to be happy with in-place object instantiation/anonymous initialization. I by...
Whoops, flipped that on.
One thing I would encourage if you take a swing at merging is assessing if various forks in the road controlled by _WIN32 ifdefs are really necessary, or if the...
You betcha, I've been wholly consumed with some research projects anyhow, haven't had time to pivot back and see where things are at. Happy to help when the time comes.
Haven't been keeping up with this too terribly, but sounds like you don't have the dev libraries. Either install source packages for those libraries or install the "dev" versions of...
Sure it does, you just need to build it. If it's a Linux kernel with X and Mesa it most likely supports GLEW, your package manager just might not have...
Well again, when you compile, you don't get an error saying you can't find GLEW, if GLEW wasn't installed, you'd get an indication that -lGLEW failed, but it didn't. I'll...
Ahh cross compiling...that throws all of those assumptions out the window. Well best of luck, I've never had issues with GLEW on aarch64, I don't feel like arm32 should make...
Not sure when this will be getting attention/be more relevant, but with some tweaking, I was able to produce a Linux build:  I'm still working on actually getting the...
And now I've actually got it launching the game:  No audio yet, but I can run around and shoot things. I haven't explored outside the first room yet, just...