gilmore606
gilmore606
SelfDefend.actionForF() -- check actor.confidence() (looks at wounds vs hubris), set urgency opposite to confidence, return a flee action -- lower confidence if adjacent, lower if target has missile, lower by...
make ActionGoal("string", targetentity) which triggers the re-election of behaviors to get a real action, by asking their doGoal() give up on ForF -- just have selfDefend or whatever decide right...
make the speechbubble particle when they do it
also death sounds
also the Talk action should have a sound
http://www.gamesetwatch.com/atplay/srogue7.png https://zdnet2.cbsistatic.com/hub/i/2015/12/02/ba631fb5-9f88-417c-a4a7-93d34755201d/9248c235f42f5dc944e35263c2b46d0d/rogue.gif
https://www.reddit.com/r/roguelikedev/comments/99b5fe/original_rogue_1980_duneon_generation/
https://github.com/SquidPony/SquidLib/blob/master/squidlib-util/src/main/java/squidpony/squidgrid/mapping/ClassicRogueMapGenerator.java
Roles only need to be looked at on initial actorCzar template actor creation -- the roles are created and added to the template actors. Cloning new actors happens normally without...
glyphEd has no sounds