Konstantin Nosov
Konstantin Nosov
Just a quick comment for your code. I'm not doing any math with FVector/FQuat directly. These types are mirrored in "Core/Math..." files, as CVec3/CQuat etc, and all of the math...
I just see a lot of "questionable" code. And it's unclear what did you mean with "Extract meshes in the right way for UE4+" - I don't see any UE4...
There are words in PR description: "Extract meshes in the right way for UE4+". This sounds like a bug fix for something. However, nobody mentioned any problems with mesh export,...
> I would love for this functionality to just be native to the program instead of requiring a script to do this. It's not a safe assumption that the user...
Why props could be useful for textures? It's easy to add, but it will result in probably too many files in exported folders, and in my opinion - useless files....
It is hard for me to check that code now, it's nearly 20 years old.