Konstantin Nosov

Results 26 comments of Konstantin Nosov

This won't work with Unreal engine itself. The code in UE3 doesn't check chunk names, it just assumes particular chunk order. So, new chunks should be always added to the...

Thank you for the contribution. Sorry, there are many things which I don't like in this PR. I'll try to resolve them and merge code manually (but a bit later,...

Hi @horsenit, I'm bothered so much recently by PUBG "fans", they're asking me about download location of some mystical "umodel build 1224". Is that yours?

Ah, it's ok :) Just a few questions, if you don't mind. 1. So, game is still in "beta" stage and not a public version? 2. Why build number is...

I think you may peek executable file from his repository. I saw binaries there.

Comment was removed due to #113 rules.

Hi, Is this occasional pull request, or you intended to do that?

Thank you for contribution, and sorry - I'm not going to merge this. There are many reasons for that, the main are: 1. I'm not going to include fbx sdk...

Two ways. 1. Use UModel's gltf export. You may import static meshes with built-in plugin (it imports only static meshes). Also, there's a third-party plugin which imports all kinds of...

> Another question is why does umodel often miss the needed textures and replace them with the null-ones so to speak? This is a FAQ question, not a "github issue".