Deleted user
Deleted user
With regards to your earlier question, it's definitely closer to 10 seconds than 3 when it changes from blue to red
Moving to SSD didn't change anything and the new logs don't show anything different
Latest Logfile ``` 2017-06-20T03:42:42.8446670Z|Eternal|Debug|Injection state changed: Injecting 2017-06-20T03:42:42.9804844Z|Eternal|Debug|Injecting DeckTracker.InGame.Helper.dll 2017-06-20T03:42:42.9944496Z|Eternal|Debug|WaitForSingleObject finished with result 0 2017-06-20T03:42:42.9974479Z|Eternal|Debug|Injected DeckTracker.InGame.Helper.dll, waiting for response 2017-06-20T03:42:53.0117471Z|Eternal|Debug|Injection state changed: Failed ``` Looks like the OS is saying...
Not seeing anything on those ports with or without the game or the tracker running. Eternal is using 54925-54927 and 54929.
Things have definitely changed in 1.0.41. Now the tracker stays blue for longer, flashes red for a second, stays blue for a while, then settles on red. Logs corroborate this....
Upon further inspection, it's likely that my internet just cut out right when I was connecting to the game server, which restarted Eternal for some reason. All new logs show...
I did not, though mine did have a space in it. Removing the space did improve the situation. I am now able to get to this state. ```2017-06-24T02:57:34.0548665Z|Eternal|Debug|Game process: Eternal...
Something I noticed that may or may not be helpful, is that when I run `netstat` with the deck tracker running, I don't see it listed as one of the...
Not quite related, but shouldn't Infinite Gunsmith be under FPS instead
was bedeutet dieses? Habe nichts dazu hier finden können: [https://ibb.co/n0Sj5RT](url) Hat kein anderer dieses Problem??