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I have same issue with Flux and SD3.5 but it doesn't seem to affect output?

It loads the d3d libraries and checks the registry key, but does it render using D3D? Is there a reliable way to check?

Is that why people get weird mouse accel and half the settings related to it don't work?

> Could someone try out the following things? > > 1. Start mpv with `--audio-client-name=mpvsucks` > > 2. Compile mpv with this patch > > > diff --git a/audio/out/ao_pipewire.c b/audio/out/ao_pipewire.c...

@kseniiaguzeeva It's Actual for me too. Thank you.

@georgemoralis For P.T, it seems to only call one library which is `sceAudioOutOpen` Log: [shad_log.txt](https://github.com/user-attachments/files/20011333/shad_log.txt) Perhaps I should try out the PR that allows the game to actually run and...

@StevenMiller123 I can provide logs from both the pre-release and the main release if you wish, so that if something stands out on ether versions (which I doubt would be...

(0.9.1 WIP) Log: [shad_log.zip](https://github.com/user-attachments/files/20981867/shad_log.zip) Heres the log @georgemoralis @StevenMiller123

Ight, lemme know when it's ready and I'll play it again and send the log once more @georgemoralis

It seems I misjudged what was happening, number keys on their own aren't affecting the track, it's the act of switching away from the tab (by any method - Cmd+\,...