ghermana
ghermana
Considering that: 1. iOS uses [deviceMotionUpdateInterval](https://developer.apple.com/documentation/coremotion/cmmotionmanager/1616065-devicemotionupdateinterval) to set a time unit. 2. Android uses abstract delay level values ([SENSOR_DELAY_NORMAL](https://developer.android.com/reference/android/hardware/SensorManager#SENSOR_DELAY_NORMAL), [SENSOR_DELAY_UI](https://developer.android.com/reference/android/hardware/SensorManager#SENSOR_DELAY_UI), [SENSOR_DELAY_GAME](https://developer.android.com/reference/android/hardware/SensorManager#SENSOR_DELAY_GAME), or [SENSOR_DELAY_FASTEST](https://developer.android.com/reference/android/hardware/SensorManager#SENSOR_DELAY_FASTEST)) that seem to actually be tied to...