gheatley

Results 11 comments of gheatley

@AFathi Any chance a fix for this is in the works?

@AFathi Ok, I'm hoping this is what you need to put this bug away once & for all.. After doing some investigating with an iPad Pro 12.9" using the latest...

If you _do_ add the the ability to record the SKOverlay I’d like the option to be able to _disable_ this feature. As currently I have an SKOverlay and I...

Sometimes the LivePhoto works ok, sometimes it doesn't. The problem is originating here in Generate+LivePhoto: ``` PHLivePhoto.request(withResourceFileURLs: [keyLiveFrames, keyLiveFrame], placeholderImage: UIImage(cgImage: cgImg), targetSize: .zero, contentMode: .aspectFit) { photo, settings in...

pretty much as mandated: ``` func viewDidLoad() { //ARVideoKit arVideoKitRecorder = RecordAR(ARSceneKit: ARView) // Set the recorder's delegate arVideoKitRecorder?.delegate = self // Set the renderer's delegate arVideoKitRecorder?.renderAR = self //...

Looks like it's mentioning audio there at the top of the stack. Maybe if Mic recording is disabled? I am using 3D positional audio in the scene.. if that would...

NB: After further playing, GIFs crash too exactly the same. However, Photos & LivePhotos work fine.

Ok. I've found what's causing it: **Audio played on SceneKit Nodes**. I can't be sure if it's strictly nodes employing positional audio or just any nodes playing audio at all...

That reduces the crash rate to about just 50% of the time. However there is no audio at all (nor the mic audio) in the finished recordings.