Gabby Getz
Gabby Getz
Add a link at the top to Cesium ion as a tool that generates quantized-mesh terrain. @mramato Can you review and merge?
Brought up on the forum here: https://groups.google.com/forum/#!topic/cesium-dev/t463ShjMtEI The new Draco wasm file needs to be loaded using a wasm loader. Additionally, glb files and other binary files need to be...
CC https://github.com/AnalyticalGraphicsInc/cesium/issues/6670 > webpack build includes polyfills for several node.js libraries – over 100kb minified which isn't left out of the browser build. Can be configured: https://webpack.js.org/configuration/node/
From https://github.com/AnalyticalGraphicsInc/cesium/issues/6610 > In the cesium and webpack tutorial (https://cesiumjs.org/tutorials/cesium-and-webpack/), there is a section about code splitting which uses webpack.optimize.CommonsChunkPlugin. However, in the new webpack 4 this has been deprecated,...
@nmschulte brought up the following solution here: https://github.com/AnalyticalGraphicsInc/cesium/issues/5816#issuecomment-351201939 ``` new CopyWebpackPlugin([ {from: path.join(paths.cesiumSource, 'Assets'), to: 'Assets'}, {from: path.join(paths.cesiumSource, 'Widgets'), to: 'Widgets'}, {from: path.join(paths.cesiumSource, 'ThirdParty'), to: 'ThirdParty'} ]), new CopyWebpackPlugin([ {from:...
Removing the unary operator "+" using `jsep.removeUnaryOp("+")`, but not removing "+" as a binary operator causes unary expressions such as `+1` to be interpreted as binary expressions.
`CreditDisplay.addDefaultCredit` doesn't take `Credit.showOnScreen` into account, but `CreditDisplay.addCredit` does. From the forum: https://groups.google.com/forum/#!topic/cesium-dev/3qiLgbwJCZI
As part of the build process, [CesiumJS generates TypeScript definitions based off our jsdoc comments](https://github.com/CesiumGS/cesium/pull/8878). While we're generally pretty meticulous about having accurate documentation, there are a few instances of...
From the forum: https://groups.google.com/d/msg/cesium-dev/25jPqr5ODg0/gYHeDX8uDQAJ > A better gtTF with custom shader generation pipeline. Right now we have to paste our shaders (base64 encoded) into the glTF after it is converted....
# Description Merge https://github.com/CesiumGS/cesium/pull/11829 first! This ensures the scene is subscribed to tileset height updates, ie. when a tile loads. The subscription requires the current position, so it should only...