Gabby Getz
Gabby Getz
Thanks @jjspace! > I think the only thing I might add is that it could be nice to demonstrate the testing plan you outlined in the new sandcastle example. Just...
Hi @bkuster, thanks very much for the proposed fix! > which made working with large (mesh surfaces in general) 3D Tiles Did you have a particular tileset in mind for...
Thanks @jbo023 for the test case! @bkuster While I agree that improvement can be made in this area, I'm not sure this is a noticeable improvement. Using Google's 3D Tileset...
Thanks for the report @voj. If I understand correctly, this is similar to https://github.com/CesiumGS/cesium/issues/9689, but it sounds like the `maximumTilt` property will not be a sufficient fix for your case.
Glad you found a solution @voj! And thanks for posting it. I'll leave this issue open, as I think this is something we'd like to address in the default camera...
@ChristianToro Sounds good! Our [testing guide](https://github.com/CesiumGS/cesium/blob/main/Documentation/Contributors/TestingGuide/README.md) may help getting starting.
@ChristianToro Thanks for review all these materials. These are good questions. [`TaskProcessorSpec.js`](https://github.com/CesiumGS/cesium/blob/main/packages/engine/Specs/Core/TaskProcessorSpec.js#L141) has examples of minimal unit tests which validate workers. Namely providing some input and confirming the expected outputs....
@jjspace Could you please take a review pass on this?
Thanks for taking a look @jjspace! > 1. When I have a small model selected and modify the height the camera zooms really far out. I saw the comment about...
Great, thanks @jjspace! > I think overall this is looking pretty good now, is there more you wanted to do? I just need to add a few unit tests to...