Steven Johnson

Results 22 issues of Steven Johnson

This is **PR 2** as first described [here](https://github.com/coronalabs/corona/pull/283). --- There is slight overlap with **PR 1** with the `Rtt_ApplePlatform.mm` and `Main.cpp` files, since more library functions have been added. The...

A “custom" object is added to the display hierarchy like any other display object, and by default will behave exactly like its underlying object, e.g. a rect or circle. The...

This is version 1.0 of a Vulkan backend—Windows only so far—aimed at parity with its GL counterpart. I've run it through the samples, as well as a battery of my...

Hi. I've been trying to build the new parser (the prebuilt version is now out-of-date), and I'm running into a LOT of "Resolve R/R conflict (use first production declared in...

[Distorted rects](https://docs.coronalabs.com/api/type/RectPath/index.html#quadrilateral-distortion) use a [slight modification](https://github.com/coronalabs/corona/blob/master/librtt/Display/Shader/shell_default_gl.lua#L156) of the fragment shell to do their work. Unfortunately, this means that they count as having a different program than other objects, even if...

Basically, `display.capture()` and friends seem to be the only cases where the second overload of `Scene::Render()` is called. From what I can tell these never need the `Flush()`; I believe...

Basically, this is for the case where you want the hit-testing feature of masks, but don't need their graphical effect. This avoids their VRAM cost, as well as batch-breaking that...

Hi. I did some stuff to make some of my modules cooperate. In main.js, I added a packages table to get the behavior closer to stock Lua, e.g. it won't...

Hi. Apologies if this isn't properly an issue; I'm not 100% sure what to remove from your posted e-mail, if that would have been better. I've been using **stb_image** /...

Well, here goes nothing. 😄 (A few conflict fix PRs will definitely follow.) --- About 80 of these files are just Vulkan headers and a few binaries. --- There are...